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<title>Educación</title>
<link>http://hdl.handle.net/20.500.12953/44</link>
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<dc:date>2026-04-09T07:47:37Z</dc:date>
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<title>Extracting word clouds in Git repositories</title>
<link>http://hdl.handle.net/20.500.12953/51</link>
<description>Extracting word clouds in Git repositories
Mendoza del Carpio, Paul
Git based social coding platforms (e.g.; GitHub, BitBucket) have been broadly adopted by many open source projects, and have became an important source of technical and social information about software development. That information could be employed for identifying programming conventions used by software development teams. This work intends leverage the naming patterns immersed in a Git repository of source code, for getting word clouds as a summary of it. Git repositories of several open source projects have been employed to evaluate the proposal. The results show significant words mined from the repositories, and frequent implementation features for code artifacts which use these words.
</description>
<dc:date>2017-06-21T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/20.500.12953/50">
<title>When the Robot Meets the Turtle: A Gentle Introduction to Algorithms and Functions</title>
<link>http://hdl.handle.net/20.500.12953/50</link>
<description>When the Robot Meets the Turtle: A Gentle Introduction to Algorithms and Functions
Vidal Duarte, Elizabeth; Castro Gutierrez, Eveling; Aedo, Marco
Educators have long been trying to motivate students in their introductory programming courses. Games help students to practice formulas, facts and processes, motivating learning by adding fun. This work describes our experience in the use of Lightbot and the graphic library Turtle to introduce students to the concepts of algorithm and function. This approach has been implemented in two Universities in Arequipa. We present the assignments used in the first and second session of CS1. Our experience has shown us that students get a clear understanding of algorithm and functions that are later implemented with Python (Universidad La Salle) and Java (Universidad Nacional de San Agustin). We believe that the visual nature of games and the graphical component to teaching anything is more effective for students. Results were measured by students' perception in 2016.
</description>
<dc:date>2017-07-03T00:00:00Z</dc:date>
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<item rdf:about="http://hdl.handle.net/20.500.12953/49">
<title>A cross-cultural review of lightbot for introducing functions and code reuse</title>
<link>http://hdl.handle.net/20.500.12953/49</link>
<description>A cross-cultural review of lightbot for introducing functions and code reuse
Vidal Duarte, Elizabeth; Pearce L., Janice
Functions and code reuse are often among the first topics that students find challenging in introductory programming courses. This paper describes the use of Lightbot to introduce students to these concepts in two post-secondary classrooms in different countries, cultural contexts, and curricula. This work suggests that Lightbot might offer an effective and engaging introduction to these concepts regardless of cultural setting. In this paper we discuss and analyze student responses.
</description>
<dc:date>2017-12-17T00:00:00Z</dc:date>
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