Listar Artículos de Investigación por título
Mostrando ítems 39-44 de 44
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Teaching the First Programming Course with Python's Turtle Graphic Library
(ITICSE, 2016-07-11)How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to ... -
Towards the Development of a Framework for Encouraging the Learning of SPICE Model by Using Knowledge Graphs
(SPICE 2015. Communications in Computer and Information Science, 2015-06-15)Software process learning is a relevant aspect on software process improvement. In this paper, we present a framework based on knowledge graphs, in order to evaluate the expertise on ISO 15504 software model (SPICE). Having ... -
Use of Context for Recommending Code: an Approach Based on Frequent Pattern Mining
(Salamanca, Spain — September 13 - 16, 2016 ACM New York, NY, USA ©2016, 2016-09-13)During creating a class, several times a developer must be conscious of regularities that should be complied in order to satisfy an intended architectural design. This paper presents an approach for code recommendation, ... -
Using Naming Patterns for Identifying Architectural Technical Debt
(Technology and Engineering Systems Journal, 2017-01-18)Hasty software development can produce immediate implementations with source code unnecessarily complex and hardly readable. These small kinds of software decay generate a technical debt that could be big enough to seriously ... -
Valoración de los Ciudadanos: Crédito Social o Estado Policial de este siglo
(Unión Nacional de Juristas de Cuba, 2017)Parece ser que nos estamos acercando peligrosamente a la realidad de Black Mirror, una sociedad en la que lo único importante es lograr una puntuación de cinco estrellas en base a la valoración colectiva que es determinante ... -
When the Robot Meets the Turtle: A Gentle Introduction to Algorithms and Functions
(Tool, Tips, and Courseware ITiCSE '17, 2017-07-03)Educators have long been trying to motivate students in their introductory programming courses. Games help students to practice formulas, facts and processes, motivating learning by adding fun. This work describes our ...